The Nintendo 3DS had a slow start before it got famous
I still remember it now. The 3DS wasn’t even out for very long. Yet a lot of people were saying the 3DS was a failure and even Nintendo said sales were less than projected. Mostly because they set the bar very high and the Wii U didn’t help this either. However this article is going to be all about the top 5 reasons why the Nintendo 3DS had a slow start.
5. A Weak Power Up
Nintendo decided not to make a huge graphical and processing boost because it was barely stronger than the PSP. Instead they decided to focus more on this “no glasses” 3D experience. On top of this the hinges had a higher rate of breaking.
4. Gimmicky 3D
Not a lot of gamers were actually using the 3D. Some of us couldn’t even see the 3D. Then a portion of developers weren’t even using the 3D to its’ fullest extent. So what does that mean? Time to create a 2DS that removes this pesky feature. Also fixing the price and entirely removing the hinge problem all together.
3. Pricier Hardware
Speaking of price. The previous generation of DS systems was only $150 on the day of release. However the 3DS was $100 more when it came out. Game developers also had to spend more time and resources into making 3DS games. Overall this made it more expensive for not only consumers, but developers as well.
2. PC Master Race & Their Little Friends
The following segment is when things really start to heat up. It can be debated that these next reasons why the Nintendo 3DS had a slow start. Was the true 2 nails in the coffin. That good old Nintendo had to burst out of in a epic Kill Bill style. They probably could have powered through their way the first 3, but not these 2.
The 3DS family didn’t know what they were getting themselves into. Because this was the rise of a nation. *A rise of a beautiful master race we all know as the PC and its’ little family of smart phones/tablets.
Right around the time 3DS was being released. Computer hardware companies were making it easier and easier to build your own PC by yourself. Gaming laptops were getting cheaper. Steam sales were through the roof. With Nintendo not really even having a real grasp of the digital market.
Then the silent killer that was working its’ way into everyone’s pocket or backpack… The Andriod and Apple phones/tablets. Which had a range of low costing to high end costing devices. With a color and design to match a variety of personalities in our society. While having the ability to do a multitude of things. Such as playing mobile games, apps, texting, recording, taking pictures, and making phone calls. Although these mobile/social games could not compare to a full quality hand held game. It was enough to shake the beast and even work its’ way onto hand held systems.
The PSP or even the PS Vita could not do this to the 3DS family. The competition was mostly from smart phones.
1. Poor Game Launch Lineup
Gamers are now a wide variety of people, niches, and genres. You have to be prepared to have something for everyone at launch. This also convinces other developers to jump on board because you will have a bigger install base.
In addition you must have 1st party IPs, 3rd party IPs, system only exclusives, and your mascots in the mix. We need lots of launch games and backwards compatibility is a nice bonus. Below is a list of what Nintendo actually had for its’ consumers.
Nintendogs + Cats
Combat of Giants: Dinosaurs 3D
Lego Star Wars III: The Clone Wars
Madden NFL Football
Pro Evolution Soccer 2011 3D
Ridge Racer 3D
Super Street Fighter IV 3D Edition
Super Monkey Ball 3D
Samurai Warriors: Chronicles
The Sims 3
Tom Clancy’s Ghost Recon Shadow Wars
As you can see. 1st party titles were almost non existent (I counted 3) and ZERO Nintendo mascots. A decent variety but where is our well known turn based jrpg (Pokemon), tactical rpg (Fire Emblem), and action rpg (Kingdom Hearts) that fits well with the hand held? Some of these also look like they would be better played on a console or PC. Especially considering how under powered the 3DS was.
After seeing all of this. The market just decided to wait out a bit. More than likely holding onto their DS.
Nintendo did get out of its’ hunch to sell 67 mill as of August 26 2017. Which was roughly 1/3 of DS overall sales. So they did in fact learn from these mistakes and didn’t give up. They recovered in a true Rocky fashion and continued to believe in themselves.
So you heard it hear folks. Before Nintendo 3DS was famous. These were the top 5 reasons why the Nintendo 3DS had a slow start. Don’t forget to like, share, comment, show us some love, and thank you for reading.